Monday, May 18, 2015

Quag Keep / Andre Norton

Quag Keep
by Andre Norton

fantasy

copyright 1978
read in May 2015

rated 5/10: readable, but only if there's nothing else

Okay, I don't play Dungeons & Dragons. Perhaps the category for this book should be "fansonly" -- rubbish, though fans may enjoy it. Nooo... It's not rubbish. Just boring.

A quick check of wikipedia: Quag Keep was the first D&D novel. And these novels make money, where the scenario rule books don't. So, okay, it's not easy to know how to start...

Quag starts with some D&D players being whisked off to the land of fantasy. Seven players, according to wikipedia. I was not interested enough to count them.

But so what ?!

There's a bit of reference to their real-world personas... Then they decide that it's better to just live in their new fantasy world... Which makes the real-world reference almost pointless. Well... totally pointless.

As a D&D imitator, there are several set piece battles, linked by incident-free travel. Great fun if you're a player, boring for a reader.

The characters each have their own special powers. The book comments, for example, on the special powers of elves -- with no further explanation. Great for an elf player -- who can choose to use the most applicable power -- but boring for the non-aligned reader.

Perhaps it's worth reading this book as the first of its kind...

There are plenty of D&D books which do it a lot better.

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